Training

Training sessions are player-initiated activities that boost a rooster’s capabilities over time. Each session targets a specific stat, requiring $RAG and a commitment period, after which the rooster gains permanent improvements. Roosters must be fed and rested (minimum 50% STA) to participate, tying the system to the Feeding mechanics.

  • Entry Requirement: Roosters need a passport and Level 1+ to train. Higher-level exercises unlock at Levels 5 and 10.

  • Duration: Sessions last 2-6 hours, depending on intensity, with a cooldown of 1 hour (reduced by REC) before the next session.

  • Cost: Varies by exercise (5-50 $RAG), paid upfront to initiate training.

  • Limit: Maximum 3 sessions per rooster per day (24-hour reset at midnight UTC), balancing growth with gameplay pacing.

Training Exercises

The Training System offers a variety of exercises, each tied to a Norse-inspired theme and targeting specific stats. Players choose based on their rooster’s role (e.g., STR for Fjalar, AGI for Dagrún):

  • 1. Hammer Forge (Strength Training)

    • Description: A grueling regimen inspired by Thor’s hammer strikes, pushing a rooster’s talons and beak to their limits.

    • Cost: 10 $RAG.

    • Duration: 2 hours.

    • Effects:

      • +5 STR (permanent increase).

      • +10 XP.

      • -10% STA (temporary stamina drain).

    • Purpose: Boosts combat damage, ideal for Fjalar or PvP-focused roosters.

  • 2. Raven Flight (Agility Training)

    • Description: A swift obstacle course mimicking Odin’s ravens, Huginn and Muninn, darting through the skies.

    • Cost: 10 $RAG.

    • Duration: 2 hours.

    • Effects:

      • +5 AGI (faster attacks, dodging).

      • +10 XP.

      • -10% STA.

    • Purpose: Enhances speed and evasion, perfect for Dagrún or tactical players.

  • 3. Valhalla Endurance (Stamina Training)

    • Description: A marathon run across Valhalla’s golden fields, testing a rooster’s resilience.

    • Cost: 15 $RAG.

    • Duration: 4 hours.

    • Effects:

      • +10 STA (more health/endurance).

      • +15 XP.

      • -20% STA.

    • Purpose: Increases survivability, suited for Gullinkambi or PvE longevity.

  • 4. Spirit Chant (Spirit Training)

    • Cost: 15 $RAG.

    • Description: A meditative ritual guided by the songs of Norse skalds, fortifying a rooster’s inner resolve.

    • Duration: 4 hours.

    • Effects:

      • +5 SPT (better debuff resistance).

      • +15 XP.

      • -15% STA.

    • Purpose: Strengthens resilience, great for high-level PvP or PvE with debuffs.

  • 5. Asgard Recovery (Recovery Training)

    • Description: A restorative drill using Asgard’s healing springs, speeding a rooster’s recuperation.

    • Cost: 20 $RAG.

    • Duration: 6 hours.

    • Effects:

      • +5 REC (faster stamina/energy regen).

      • +20 XP.

      • -25% STA.

    • Purpose: Reduces downtime, ideal for frequent PvP/PvE players.

Advanced Training (Level 10+)

At Level 10, roosters unlock Elite Drills, combining multiple stat boosts:

  • Einherjar Trial:

    • Cost: 50 $RAG.

    • Duration: 6 hours.

    • Effects: +5 STR, +5 STA, +25 XP, -30% STA.

    • Purpose: Balanced combat training for elite roosters.

Training Enhancements

  • Training Items: Using items like Runestone of Might or Feather of Freyja doubles XP gain (e.g., Hammer Forge: +20 XP instead of 10) for that session.

  • Special Feed Boost: Roosters fed Special Feed before training gain +2 to the target stat (e.g., +7 STR for Hammer Forge).

  • Failure Risk: If STA drops below 20% during training (due to neglect), the session fails, wasting $RAG but granting half XP.

Stat Impact and Progression

  • STA Cost: Training drains STA (10-30%), requiring feeding to recover, linking systems.

  • XP Gain: 10-25 XP per session accelerates leveling (e.g., ~40 sessions to Level 10), supporting PvE and breeding goals.

  • Stat Caps: Each stat maxes at 100 (adjustable by rarity—Rare: 120, Epic: 150), preventing infinite scaling

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