PvE Adventures

PvE Mechanics

PvE Adventures are structured as a series of tiers, each representing a different realm or challenge inspired by Norse lore. Players select a rooster from their flock—equipped with armor, weapons, and buffs—and deploy it into combat against AI-controlled enemies. The rooster’s stats (STA, STR, AGI, SPT, REC) determine its performance, while its level (based on XP) unlocks higher tiers. Each battle consumes a small amount of STA, requiring careful management of feeding and recovery to sustain a rooster’s readiness

  • Entry Requirement: Roosters must be at least Level 1 and have a passport to participate. Higher tiers require minimum levels (e.g., Tier 2: Level 5, Tier 3: Level 10).

  • Battle Duration: Each encounter lasts 1-3 minutes, with auto-resolve options for faster play.

  • Cooldown: After each battle, a rooster enters a 30-minute recovery period (reduced by REC stat) before it can fight again, preventing spam while encouraging rotation of flock members.

  • Cost: Free entry for Tier 1; higher tiers cost 5-20 $RAG to unlock daily attempts, fueling token circulation.

PvE Tiers and Enemies

The PvE system is divided into three tiers, each escalating in difficulty and reward:

  • Tier 1: Midgard Wilds

    • Enemies: Fenrir Pups (wolf cubs), Midgard Serpents (small snakes).

    • Difficulty: Beginner (suitable for Levels 1-5).

    • Enemy Stats: Low STA (20-30), moderate STR (10-20), low AGI (5-10).

    • Rewards:

      • Win: 5 $RAG + 10 XP.

      • Loss: 2 XP (effort reward).

    • Purpose: An introductory tier for new players to test their roosters and earn initial resources.

  • Tier 2: Jotunheim Wastes

    • Enemies: Frost Trolls, Giant Ravens.

    • Difficulty: Intermediate (Levels 5-15).

    • Enemy Stats: Moderate STA (40-60), high STR (20-30), moderate AGI (15-20).

    • Rewards:

      • Win: 15 $RAG + 25 XP.

      • Loss: 5 XP.

    • Purpose: A step-up challenge for growing flocks, offering better rewards for PvP preparation.

  • Tier 3: Niflheim Shadows

    • Enemies: Draugr Warriors (undead), Hel’s Hounds.

    • Difficulty: Advanced (Level 10+).

    • Enemy Stats: High STA (70-100), high STR (30-40), high AGI (20-30), occasional SPT debuffs (poison, fear).

    • Rewards:

      • Win: 30 $RAG + 50 XP.

      • Loss: 10 XP.

    • Purpose: A high-stakes tier for seasoned roosters, yielding substantial XP and $RAG for elite players.

Combat and Reward System

  • Combat Dynamics:

    • Battles use a turn-based system where STR determines damage, AGI affects turn order and dodging, and STA absorbs hits. SPT resists debuffs (e.g., poison from Hel’s Hounds), and REC speeds post-battle stamina regen.

    • Rooster defeat occurs if STA drops to 0; victory requires depleting enemy STA.

  • Reward Distribution:

    • $RAG: A small, fixed amount per win (5-30 $RAG) ensures steady earning without flooding the economy. Losses yield no $RAG to incentivize success.

    • XP: Awarded for participation (win or lose), with wins granting 5x the loss amount to reward skill and preparation. XP scales with tier difficulty, accelerating rooster growth.

    • Bonus Drops: 5% chance per win to earn a random item (e.g., Regular Feed, Jotun Hide fragment), increasing to 10% in Tier 3.

  • Daily Limit: Players can attempt each tier up to 3 times daily (reset at midnight UTC), balancing grind with accessibility. Higher tiers’ entry fees offset higher rewards.

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